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However, like any technology, CGI has dropped in price
and is now beginning to be used in more daring forms
by adventurous filmmakers whose financial backers can
now afford to take more risks because of the lowered
costs. An excellent and exciting example of this is
Sky Captain and the World of Tomorrow (2004).
The use of CGI in this film was notable for two reasons.
First, the entire film, with the exception of the actors,
was computer generated. Second, and more significant
in my mind, CGI technology had dropped in price to the
extent that a studio was willing to allow a first time
director to create this world and create it in kitschy
1930s pulp-serial universe that was by no means something
the average filmgoer would embrace. I’m not suggesting
that Sky Captain was Cassavettes with CGI, only
that a major studio was willing to allow a decent amount
of artistic license for a film whose CGI costs only
a few years ago would have surely precluded such license.
The fact that the film’s budget could be contained to
70 million meant that the film could be made with many
of its idiosyncrasies and artistic risks intact (such
as the film’s pulpy time period, retro look, campy dialogue
and woozy cinematography). If Sky Captain had
cost 200 million (and had then been made at all) one
suspects that it would have featured a lot less of these
qualities. In short it probably would have looked a
lot like The League of Extraordinary Gentlemen.
An even more ambitious use of CGI was seen in Sin
City (2005), which used it to create probably the
best film adaptation of a comic book so far. Sin
City was Sky Captain with tits and brass
knuckles. The fusion of CGI and live action worked fantastically,
creating a world that seemed both real and comic booky
at the same time. Sin City cost less than Sky
Captain and took more artistic risks. How many directors
have had the freedom to film in black and white and
use CGI to color individual elements of the film: a
prostitute with blue eyes, a cop with red shoes; a grotesque
villain who appears (and bleeds, a lot) only in yellow?
Previously, a director could never get away with the
completely over the top direction allowed by CGI (“when
he dies the camera enters his eye and the red iris morphs
into the heart shaped bed with red satin sheets where
his story began”) as well as the B-movie dream cast
(“Mickey Rourke’s going to be our lead”) featured in
Sin City. You could always make a movie with
B-movie actors sitting around talking a la Reservoir
Dogs but to create that same movie in a fantastic,
alternate universe with directorial flourishes available
only through CGI attests to the freedom provided by
the reduced costs.
Most breathtaking of all has been independent film’s
expansion of the scope of what CGI can be used to visualize.
Beyond the artistic gambles taken with the style of
familiar popcorn concepts (pulp serials, comic books)
in films like Sky Captain and Sin City,
there has been a more ambitious (though so far less
widespread) application of CGI to more abstract concepts
in films like Amelie (2001) and Eternal Sunshine
of a Spotless Mind (2004). If CGI can be used to
depict destruction and hate in its innumerable manifestations,
what about using it to depict love? CGI, in these films,
transforms people into puddles of tears and dismantles
houses, piece by piece, in an attempt to convey unreciprocated
love and the agony of falling out of it. I remember
watching Sunshine and being absolutely blown away by
its use of CGI to address abstract concepts, formerly
relegated to conversation after conversation in Woody
Allen films and their ilk. Years of the limited use
of CGI in big budget films had not prepared me to see
CGI used to visualize feelings and ideas. This was for
me the most refreshing and unexpected use of special
effects since I first saw CGI used in film and a large
part of why it was one of the most critically acclaimed
films of last year.
The decreasing cost of CGI has not only expanded the
scope of what CGI may be used to visualize (from the
literal to the nonliteral) by independent film makers
who can now employ the technology but also, along with
digital cameras, expanded the ranks of who those independent
film makers are. As Clive Thompson of Slate,
pointed out in his recent article on the $20,000 Star
Wars fan film Revelations, desktop animation
and editing programs like Bryce and Adobe Premiere Pro
allow for special effects that can hold up on the big
screen and would have been unimaginable for amateur
film makers to have available to them even a few years
ago. If you couple this with the availability of the
increasingly cheap digital camera (as demonstrated by
recent films such as Tarnation (2003) and Primer
(2004)), the potential for technologically sophisticated,
artistic films by virtually anyone is limitless.
Francis Ford Coppola predicted this democratization
of filmmaking in Hearts of Darkness (1991), commenting
that decreasing technological costs “will allow the
next great director to be some fat girl in Iowa."
Indeed. Unlike other mediums such as literature and
music (which allow anyone with a pen or a 4-track to
create), film’s prohibitive production cost has meant
that individual expression either has not taken place
at all or has largely taken place without all of the
tools available to less artistically ambitious, big
budget films. Now, "art" films no longer have to be
defined by merely edgy ideas, relationships and scripts,
they can also use CGI to visualize completely new things
that commercial cinema doesn't have the imagination
or courage to visualize. And now, with digital cameras,
virtually anyone (even you and me) can make these films.
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